Hey Everyone, I wanted to give an update on Efficient Inventory Swapping.
We are still working on the system and I believe it's very important to improve the flow of our games with optimizations like these.
The revert from last week was addressing some other larger scale issues, something which I should of mentioned in the patch notes.
We still want to do what the initial system intended along with some new improvements, that being:
We are still working on the system and I believe it's very important to improve the flow of our games with optimizations like these.
The revert from last week was addressing some other larger scale issues, something which I should of mentioned in the patch notes.
We still want to do what the initial system intended along with some new improvements, that being:
- Improve the efficiency of swapping core items by doing a simple function.
- Retain the ability to use vanilla functions to order loot.
- Avoid interrupting play with auto swapping.
- Allow players to freely order contextual items as the wish (e.g. Using multiple weapons at once).