MCC Island - Hole in the Wall

Hole in the Wall - jump to avoid the void!


One of Noxcrew’s oldest games, you better be quick on your feet if you want to avoid the giant slime wall barrelling towards your face in Hole in the Wall!

One of our 4 launch games, Hole in the Wall is a last-man-standing game where players stand on a platform and dodge through giant walls of slime moving towards them or get yeeted into the void below.

HITW Lobby


Played in one 4-minute round with up to 24 players, Hole in the Wall is much more like our Super Hole In The Wall Java map than the MCC Event game.

As well as including sike walls from the event, we’ve included return walls (walls that go back on themselves) but that's not all...

Introducing tricks and traps!

Tricks and traps can occur randomly at any time during the round to distract, disrupt and generally inconvenience the player. There are just too many traps to list here, and we want to keep some of them a surprise, but here’s a few that should keep you on your toes:
  • Sandfall
    Sand rains down from the sky on to the platform


  • Feeling Hot
    Blazes spawn to attack and distract players


  • One Punch
    Players are given a boxing glove to punch another player (but only once!)


  • Low Gravity
    All active players are given slow falling for a short duration
The longer a game goes on, the more tricks and traps get thrown at the platform until there’s a new trick being set off every 5 seconds! Good luck surviving that level of chaos!

HITW Sand Traps
HITW Gameplay

Scoring in Hole in the Wall is easy - survive.

The amount of Score rewarded for surviving depends on how many players are in the game and how long you survive for. The higher the Score you earn, the more you’re rewarded with Game Tokens and XP once the game is complete. You might even win Customisation Kits or Currency Pouches, if you play really well, but that's a discussion for a different article

HITW_Beach.jpg


1 of 2 HITW maps are randomly selected at the start of the game for players to try and survive on, all event classics: Classic and Beach.

And that’s Hole in the Wall!

This is just the start: we’re planning new tricks, traps and ways to mess with you guys, as well as new maps and walls for you to survive, but we hope you enjoy these new changes to this old classic and have a blast bouncing your way through those walls… or was that just a creeper?
 
Hole in the Wall - jump to avoid the void!


One of Noxcrew’s oldest games, you better be quick on your feet if you want to avoid the giant slime wall barrelling towards your face in Hole in the Wall!

One of our 4 launch games, Hole in the Wall is a last-man-standing game where players stand on a platform and dodge through giant walls of slime moving towards them or get yeeted into the void below.

View attachment 992

Played in one 4-minute round with up to 24 players, Hole in the Wall is much more like our Super Hole In The Wall Java map than the MCC Event game.

As well as including sike walls from the event, we’ve included return walls (walls that go back on themselves) but that's not all...

Introducing tricks and traps!

Tricks and traps can occur randomly at any time during the round to distract, disrupt and generally inconvenience the player. There are just too many traps to list here, and we want to keep some of them a surprise, but here’s a few that should keep you on your toes:
  • Sandfall
    Sand rains down from the sky on to the platform
  • Feeling Hot
    Blazes spawn to attack and distract players
  • One Punch
    Players are given a boxing glove to punch another player (but only once!)
  • Low Gravity
    All active players are given slow falling for a short duration
The longer a game goes on, the more tricks and traps get thrown at the platform until there’s a new trick being set off every 5 seconds! Good luck surviving that level of chaos!


Scoring in Hole in the Wall is easy - survive.

The amount of Score rewarded for surviving depends on how many players are in the game and how long you survive for. The higher the Score you earn, the more you’re rewarded with Game Tokens and XP once the game is complete. You might even win Customisation Kits or Currency Pouches, if you play really well, but that's a discussion for a different article

View attachment 995

1 of 2 HITW maps are randomly selected at the start of the game for players to try and survive on, all event classics: Classic and Beach.

And that’s Hole in the Wall!

This is just the start: we’re planning new tricks, traps and ways to mess with you guys, as well as new maps and walls for you to survive, but we hope you enjoy these new changes to this old classic and have a blast bouncing your way through those walls… or was that just a creeper?
I love this game, is so Chill but Chaotic at the same time o.o
 
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